DirectX11 Demo

     This project's aim was to get to grips with a graphics library such as DirectX11 and to familiarise myself with the inner workings of a graphical pipeline. It also required learning HLSL.

     The techniques used were: 

  • Vertex manipulation within a shader to create terrain from a height map

  • Shadows using multiple lights

  • Texturing

  • Motion blur post processing

Capture.PNG